Okay, so here is a set of simple tables for quickly rolling up the characteristics of potions (or poisons or other liquids). Roll one each of d4, d6, d8, d10, and d12 and check the tables. I'm thinking these are best when the characters first encounter a particular potion. They can check out the color, scent, and other characteristics, including a small taste by maybe dipping a finger in it before actually quaffing it. As each potion type is determined, write down the rolled characteristics for future use. For instance, when they again find a potion which is Hot, Opaque, Bubbly, Orange, and Mushroomy, they'll know it's an invisibility potion without needing to magically identify it.
Potion Temperature (1d4)
- Hot (almost too hot to hold or drink)
- Warm
- Cool
- Cold (almost too cold to hold or drink)
Potion Appearance (1d6)
- solid/opaque
- swirly (roll one or more extra colors on the color table)
- floating spots/particles/chunks (roll one or more extra colors on the color table)
- silty
- clear
- glowing
Potion Texture (1d8)
- fizzy
- bubbly
- smoking/vaporous/steaming
- thick/lumpy
- watery
- gritty
- slimy
- contains small crunchy bits
Potion Color (1d10)
- red
- green
- yellow
- blue
- purple
- orange
- black
- white
- gray
- brown
Potion Scent/Flavor (1d12)
- Flowery
- Earthy
- Acrid/Bitter
- Bloody
- Salty
- Musky
- Mushroomy
- Cinammony
- Herby
- Fruity
- Smoky
- Buttery
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