|My Phat Lootz|
The book is 24 pages plus the cover. The art by Keny Widjaja is great. It has a cartoony feel which I think goes well with the general vibe of Dungeon World and gives the story a unique feel. The couple of maps are hand-drawn style which I have come to appreciate and enjoy.
The adventure is the classic "villagers are disappearing, find the bad guys are behind it, explore their lair, save the world" type, but in a very compact, clean package. There are only a couple maps and a diagram to link the locations together, the rest being Theatre of the Mind. There are only a few "monsters" so you don't get lost in pages of stats, and the two big baddies are explained in just enough detail.
After reading through this I now have a much better idea of what a Dungeon World adventure should look and feel like. And, more importantly, I think this style of game works well with my actual DMing style. I'll see if I can convince some of my players to try it out some time.