Thursday, October 26, 2017

Forest of Fiends: Temples on the Frontier

Okay, so I've been developing my jungle sandbox campaign setting a bit more.  Because the effort on the coast of the ancient continent is led by contingents from the temples of several major deities I need to sketch in some basic information on them.  In the beginning the temples of The Radiant Triad (Torm, Tyr, and Ilmater) provided priests, paladins, soldiers, servants, and pilgrims for the holy crusade and the faithful of did not stint in providing support of all kinds.  Alas, their first fleet was wrecked on the coast in an ouragan storm and only a few survivors escaped in a small boat to tell the tale.  Two smaller expeditions explored the coast more cautiously and eventually discovered the island they named Light of Fortune.  After establishing a base in the abandoned town of Tahala and bringing reinforcements they quelled the ire of the local tiefling savages and pacified them by teaching proper worship of the True Gods.  With the help of tiefling laborers from the newly-pacified clans the Temple of Jannath cleared jungle and built a small village named Lady of Bounty dedicated to the goddess.  Unfortunately, not long afterwards the village was ravaged and mostly burned by evil fey marauders.  The rebuilding is mostly complete but more settlers are needed.

Temple of Torm (God of duty, loyalty, and obedience [LG])

Our here on the frontier the clerics of dauntless Torm are led by the dashing but vain Paladin-Captain Rynaldo Lyma <male/human>, about whom the songs are many.  The majority of the representatives of this temple out here are paladins but there are still many clerics and others.  Paladins are always stationed at the docks to determine the quality of the souls of new arrivals.  Those found wanting are sentenced to paid positions under "supervised service", mostly as oarsmen on two small triremes (the Tidecutter and Ocean of Faith) which patrol near the island, up the river, and along the coast; others work with hammer and chisel to level the rock at the island's highest point to prepare for a planned temple.

Temple of Tyr (God of justice and war [LG])

Judge-General Chessanta Turindei Urbaville <female/dwarf>  is first among the clerics of incorruptible Tyr.  The temple operates the only court of law out here on the edge of the world.  The temple of Tyr is represented mostly by judge-priests here, but there are a few paladins.  The judges work with the paladins of Torm to find fair employment for those arrivals whose souls are found to be clouded.  The temple also has a contingent of mercenaries, half halberdiers and half crossbowmen, led by two Priest-Captain clerics of the temple.  These defend the island, Lady of Bounty, and serve as marines on the two patrol galleys.

Temple of Ilmater: God of martyrdom and patience [LG])

The priests and priestesses of Ilmater currently have no one preeminent among them.  They operate a small hospital on the island, providing healing to all who enter without prejudice or fee.  Most of his clerics, however, are currently onshore ministering to  the pacified tielfing clans and the colonists at Lady of Bounty.  They sooth fears, heal wounds, and teach forebearance.  Many have willingly gone forth into the jungle to proselytize more tieflings and more than a few subsequently gladly accepted martyrdom in his service.

Temple of Chauntea, called by some Bhalla or Jannath (Goddess of agriculture, farmers, gardeners, summer [NG])

The center of activity for the Grain Goddess is the struggling colony of Lady of Bounty.  The chief priestess Henrielta Lurical <female/human> is determined to tame the savage jungle and replace it with proper, decent fields of grain and orchards for fruit.  The village is well-located, with fairly good soil, a river along one side, and a spring for fresh water; it is also protected by a log stockade.  However the fey of the jungle seem to hate the place and they harass it constantly.  About two weeks ago it was attacked by an unusually large band of raiders who burned over half the buildings and some of the stockade.  The inhabitants are mostly "volunteer homesteaders" transported from the Holy Realms and thus not fit material for farming or fighting.  They are instead a mix of half-orcs, half-elves, petty criminals, beggars and vagrants, ransomed debtors, and some political exiles.

Temple of Tymora (Goddess of Luck, Adventure, Travel  [CG])

Tymora is the only deity with a fully consecrated temple out here.  It is led by Luck-Chanter Sanchetta Lurical <female/human>--free-spirited older sister of the chief priestess of Chauntea at Lady of Bounty.  In fact Sanchetta eagerly came out here as a way to tease her stuffy (but much loved) little sister.  The other temples currently make due with small portable shrines in temporary housing, which causes some resentment.  The House of Tymora, however, is not a simple temple but a thriving bar, casino, and (so persistent rumors have it) brothel.  The goddess is a natural focus for worship under the circumstances and her casino temple is the only major location in Tahala for fun.  The clerics of the Radiant Triad are not amused by this den of iniquity but shutting it down would destroy morale and likely lead to rioting.  They content themselves with stiff watch patrols in its vicinity.

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