Now, a couple of us already had C&C characters from a game which Kaiser started a while ago so we could try out the rules (and maybe even end up liking them). But since we'll be adding new players we decided that everyone should start out with a new character. That was fine with me because I was finding the barbarian class a bit boring (as expected). And so off I went to the Paizo website and purchased the pdf of the Players Handbook for C&C.
After perusing the various classes I decided to play an illusionist. The spells for illusionist in C&C are pretty decent and I figured that the character could also have a background as a street magician or carnival performer. Because C&C does not have any skills or feats or talents as in later editions of D&D and other games that background will have to remain merely fluff.
Trevor was until recently gainfully employed displaying his skills as a "magician" at a traveling carnival of reasonable repute. About a week ago, however, Trevor found himself involved in a awkward incident which resulted in him abruptly taking up the lifestyle of a "gentleman of the road". As his dwindling funds will soon become an embarrassment, he seeks a lucrative activity suitable for one of his station.
So, here is my starting first level illusionist:
The Amazing Trevor, Prestidigitationist Extraordinaire!
Male human
Chaotic Neutral
HP: 4
BtH: +0
STR 13 (+1)
DEX 15 (+1) primary
CON 13 (+1)
INT 15 (+1) primary
WIS 14 (+1)
CHA 14 (+1) primary
SPELLS
0th 4/day
DRAGON MARK Creates dragon sounds on other side of door.
GHOST SOUND Figment sounds.
LIGHT Object shines like a torch.
PRESTIDIGITATION Performs minor tricks.
1st 3/day
COLOR SPRAY Knocks unconscious, blinds, or stuns 1d4+1/level worth of creatures.
DRAGON IMAGE 1d6 damage
ILLUSIONARY HOUNDS Two hounds distract opponents
Illusionist Abilities:
- Sharp Senses: An illusionist’s innate ability to distinguish the real from the unreal imparts a bonus to all illusion saving throws. The bonus increases with higher levels.
- Disguise: Using magic and props, the illusionist can disguise himself and impersonate others.
Equipment:
dagger (1d4)
staff (1d6)
10 darts (1d3)
candles (5)
donkey ("Morris")
bit+bridle
saddle blanket
bedroll
belt pouch, component
belt pouch, large
belt pouch, small
chalk
lamp
oil, flask
marbles (25)
mirror, small steel
rope, silk (50')
waterskin
I've had a lot of fun running and playing C&C over the years! Hope your game goes well.
ReplyDeleteThanks! Actually, I'm thinking of keeping a campaign journal and posting write-ups.
ReplyDeleteI bought C&C when it was first released. I thought it perfectly emulated the play of 1E D&D. After reading it I promptly sold it and put the money towards some 3E material. I realized there was a reason I no longer played 1E.
ReplyDelete