Monday, October 19, 2015

Back from TridentCon!

Okay, so when I say "back from TridentCon" it sounds like I just finished an epic road trip or something.  Actually it means I pretty much drove like two streets over.  Anyway, it was a great little convention.  Due to scheduling constraints I could only attend the 1:30 and 6:00pm slots on Saturday but I got into two very nice events.  The DMs were friendly, patient, and well-prepared.  My fellow players were all great.  Come to think of it, it was better in every way than the last con I attended--nice job Erik!



1:30pm: Break!  DM: Reynaldo Madrinan.  I've been following Rey's website and blog for a while now, vicariously participating in the development of the anime-inspired Break! RPG.  Thus I was quite excited to see that he'd be here in person to run a session of the game for us.  There were five of us playing and Rey recorded the audio of the session for Grey Wiz, the artist who is collaborating with Rey on the game.  The plot involved our group of adventurers being hired to solve mysterious thefts of components from a huge magitech battle mecha slowly under construction in the town of Sprocket.  Not surprisingly, there was a lot more going on in the little town and the surrounding area.  My fellow players were great and we all had fun.





6:00pm: Pathfinder Adventure Card Game.  DM: Eddie Guida.  I play the Pathfinder RPG a lot with my current group but I'd never played the new card game.  To prep I watched several review/how-to videos on YouTube and it seemed to share the characteristics of the RPG: simple mechanics with loads of modifiers on top.  One of the reviews called it "the game Talisman wanted to be".  That caught my attention because I used to play Talisman a lot; it had a lot of potential but just took way too dang long to play.  It's a well-constructed game and I think the cards could be used to run a tabletop "Pathfinder lite" RPG (hmm?).

And there were some dealer tables. I love dealer tables--and it's a rule that you may not leave a con without buying at least one thing.  I bought two, with the CthulhuTech book completing my collection for this cool game:

Sunday, October 18, 2015

Review: Rogue Trader

Okay, so I've been looking for a good go-to set of sci-fi RPG rules for a very long time.  Since 1978 in fact.  I started with Traveler, but it was too limited, too "hard sci-fi", and the concepts were boring.  Quite a bit later I came across d20 Modern and d20 Future.  This was better and catered to concepts I wanted to use but suffered a bit from being kind of "d20 stodgy".

A couple years ago I downloaded some free Warhammer 40,000 (WH 40K) quick-start rules (or other free thingy like that) and ran a decent one-shot about a group of imperial inquisition troubleshooter types arriving on a frozen mining planet and investigating chaos tainted trouble down the mines.  I wasn't super excited about the rules mechanics themselves but the WH 40K universe clearly had a lot of potential for the sort of "non-hard" sci-fi gaming I was seeking.

I didn't buy the books then but I've been watching the new books coming out from Fantasy Flight Games and putting them on my wishlists.  Finally they came out with Rogue Trader and I decided to take the plunge.



Now, going in I was expecting a sort of "Traveler 40K" game: a bunch of random-ass WH 40K types goes around in a small ship trading, pirating, exploring, adventuring etc.  But the book makes it abundantly clear that your little band is much, much more than than.  A Rogue Trader is a unique and powerful person possessing a Warrant thingy to be a Rogue Trader and only people with some Serious Background can get one.  And being a Rogue Trader implies that you are part of a larger organization with resources (represented by a Profit rating) and you are out to accomplish Big Things.

It's like you're supposed to be the East India Company in space, or a space-faring version of Sir Francis Drake on the Spanish Main.  I was actually pleased to see this relatively British take on things.  Most RPGs are American made and tend to use "the frontier" and the Old West as the models for space.  There's a lot of that "rugged individual" and "manifest destiny" type crap built in.  This is refreshingly different.

Character generation has a really nice system where you use a cascading Path chart to work out your character's background and those choices add to skills, etc. which reflect that background.  I like it a lot.  It's simple but effective.  Then you have eight career paths (classes) to choose from. These are all very useful for the setting and absolutely 40K flavored.

But it still left me with the question of just what is this game about, exactly.  Okay so we have this small group of spacer-types in one ship--like the TV show Firefly--but we're supposed to be out colonizing planets, wiping out pirates, and other Big Things--more like Star Trek(?).  Even the ship is supposed to have a crew of hundreds, if not thousands of people.  Maybe the game is actually supposed to play a bit like Star Trek, where you have a big ship with a big crew doing Big Things, but the stories are all about the handful of lead characters.  So, more "Star Trek 40K" than "Firefly 40k"?

For the campaign, the game master is supposed to set up Endeavors, such as "Establish a Cold Trade From Dead Xenos Worlds".  These are usually divided in to three phases (sub-adventures) which lead to accomplishment of the Endeavor once all three are completed.  Naturally there is room for side adventures, interacting with NPCs, etc. but it's all on the way to accomplishing your Endeavor.  A series of Endeavors, related or not, is the course of the campaign.  The book includes an example Endeavor, NPC opponents, and campaign setting to start you off.  It is very self-contained.  You can easily run an entire campaign with just this one book.

Bottom line: I like this book.  I like the career paths, the background Path chart, the campaign setting included with it, and the whole Endeavor concept is way beyond my (somewhat unimaginative) initial expectations.

Saturday, October 10, 2015

Finished my huge painting!

Yup, I just finished it today.  There are a couple small touch-ups and then it goes up on the wall.


Wednesday, September 30, 2015

There and Back Again: Maryland RennFest 2015

Yup, I love going to the Maryland Renaissance Festival.  I've gone almost every year since it opened.  Over the years they've added to it judiciously, presenting more while maintaining a reasonably intimate feel and keeping it well shaded with trees for those hot summer weekends.



More recently I've planned my visits there around the appearances of...wait for it...The Mediaeval Baebes!  A truly excellent group from the UK, they do primarily mediaeval/renaissance themed music.



And yes, I did the whole fanboy (I prefer the sobriquet "Patron of the Arts") thing--bought the new t-shirt and new album.  I mean, I had to buy the new CD--otherwise I wouldn't have all their albums, now would I?

The falconry demonstration was thrilling (although I was thinking it would be even cooler if they did it with giant bats):


But alas, there was no sign of the furries who were all over the place last year.


Wednesday, September 16, 2015

Dang, now I really have to go (TridentCon)

Okay, so I headed over to the Severna Park Community Center after work for my (semi) regular workout and what to my wondering eyes did appear but a poster for the upcoming TridentCon!


So there pretty much goes my last excuse for not going BECAUSE IT'S BASICALLY RIGHT ACROSS THE STREET FROM MY HOUSE!  And I would like to throw in a heartfelt thank you to Erik Jensen for thoughtfully setting it up here just for me.  I know I can be a bit high maintenance sometimes but this was really (almost) more than I deserved.  Thanks Erik!

Sunday, September 6, 2015

Painting progress

Okay, so I had a couple chunks of time this weekend to work on my large painting inspired by classical Chinese art.  The bamboo is done and I'm pretty happy with the shading.  The characters all came out nicely but I'm worried they're a bit small to fill that space.  Originally I planned to fill in the whitespace around them with black background to provide a nice sharp contrast.  Now I'm re-thinking it and may 1) just keep the white squares but tidy them up a bit, or 2) tidy up the edges and also paint over the three black spacers between the characters to create one big white rectangle, or 3) add an outer border of purple, which will include making the three spacers purple as well.


Sunday, August 30, 2015

So, I watched this Korean pirate movie last night...

...and it was suprisingly very good.  Let me backtrack a bit first and mention that I generally find pirate-themed stuff to be kind of hokey or campy.  All the clothing looks like Halloween costumes.  There always has to be some guy with an eyepatch, some guy with a pegleg or hook, etcetera.  If it's done well, like in the Pirates of the Caribbean movies, it's entertaining and I'm quite happy to watch.  But I generally prefer to sail clear of them.

So last light I jumped on Netflix to find something to watch.  For weeks (maybe months) now this Korean pirate movie called, um, "The Pirates" (duh) has been lurking in my suggestions and daring me to do something about it.  So I figured okay, let's just get this over with.  What's the worst that could happen?   Well, THIS is what happened: [Warning: contains cool images from random internet sites!]







And it was really good!  Take three parts classic Korean historical/war/court drama/martial arts stuff, carefully blend in one part western pirate tropes, and serve immediately.  Lots of sailing around, cannons, duels, guy with eye patch, wacky sidekicks, dude with mohawk and scar, gunpowder blowing up, romance, awesome pirate warrior princess, a missing imperial seal from Ming-dynasty China, and even a baby whale are in there.


Okay, we got our characters all rolled up!

I think if I ever run a pirate type game I'll have to sandblast the traditional campiness off the genre and do up a properly re-skinned version like this movie.