Okay, so I'm not really into the OSR, which this adventure module is for, but I am a huge ancient Egypt fanboy. So naturally I have to check out any gaming anything with Anubis in the name anywhere. Darn you clever game designer type persons for exploiting my weakness! The Ogress of Anubis is by Richard J. LeBlanc, Jr. and published by New Big Dragon Games Unlimited. It is for use with 0e/1e/BX editions of Dungeons & Dragons and compatible retro-clones.
The adventure has a pretty straightforward plot (no spoilers here) involving a ruthlessly ambitious priestess, disappearing children, and a temple dungeon. I was pleased to see that the entire adventure has lots of ancient Egypt bits throughout, particularly in the authentic design of the temple and in the creatures encountered. The deities in the module are drawn from ancient Egypt, which might be awkward to work with if your campaign doesn't include any of them. This adventure would also be useful in a game set in the ancient Egypt clone country of Osirion in the Golarion game world for the Pathfinder game, although you'd have to work out new stats for everything.
The one thing which I didn't like about it is the old school penchant for having lots of random rolling for creatures. There are day encounter tables, night encounter tables, and even percentages for inhabitants of each tent in several encampments--with each encampment even having its own set of percentages. Having to roll stuff like that during play is really obnoxious. I'd prefer a GM's version of the map with the tent inhabitants already written next to each one. (Actually I think all dungeons should have a GM version with notes next to each room right there on the map so you don't have to keep flipping around to the room descriptions all during play. But I digress.)
Overall, It's a solid, straightforward adventure dungeon module.