Friday, August 23, 2013

The Aardkin (a player race for Pathfinder)

Okay, so I was perusing the message boards over at Paizo, purveyors of the most excellent Pathfinder rules and other products, and noted a posting for a 3rd party product about a player race called the Aardvolk.  I was immediately excited.  Finally, someone had put together a serious work on an aardvark-based humanoid race!  But wait, the cover just had some werewolf looking thing on it.  Where were the aardvarks?  Well, it turned out to be a cruel hoax.  It didn't actually have anything to do with aardvarks at all.

Choking back my tears of rage and frustration I swore that never again would the Pathfinder community have to struggle on through the darkness without an aardvark-based racial option for their characters.  I turned immediately to the the tome of scholarly wisdom on the subject, the Advanced Race Guide.  There indeed were the incantations and rituals I needed to bring my creation to life.  And so I give you...the Aardkin!

Ulalume_by_bloodhound_omega (www.deviantart.com)

Aardkin

- Standard Points (10 RP)

Ability Score Modifiers:
Standard (0 RP): Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a –2 penalty to any other ability score.
+2 Constitution
+2 Wisdom
-2 Intellligence

Racial Traits:
Linguist (1 RP): Members of this race start with Common plus their racial language (if any). Furthermore, members of this race with high Intelligence scores can learn any languages they want (except Druidic and other secret languages).

Burrow (3 RP): Prerequisite: Normal speed; Benefit: Members of this race gain a burrow speed of 20 feet. Special: This trait can be taken twice. The second time it is taken, the burrow speed increases to 30 feet.

Claws (2 RP): Prerequisites: None; Benefit: Members of this race receive two claw attacks. These are primary natural attacks. The damage is based on the creature’s size (Bestiary 302).

Natural Armor (2 RP): Prerequisites: None; Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class.

Healthy (2 RP): Prerequisite: The race has at least a +2 racial bonus to Constitution; Benefit: Members of this race gain a +4 bonus on Fortitude saves


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