Sunday, June 8, 2014

Neo School Hack: Elemental Races

Yes, I'm one of those gamers who understands instinctively that humans are boring.  I'm not sure why they even have them in the game at all.  Choosing to play a human in a fantasy RPG is like saying you'd like a sandwich made with just two pieces of white bread and a layer of mayonnaise.  Or one of those topping-less, so-called "cheese" pizzas.  Why even bother?  So, here are five elemental races for Neo School Hack so spare you the crushing boredom of ever having to play a dumb old human again.  As with the races presented earlier, each has three talents to choose from.

Ifrit (of the element of fire)
- Cool Customer/continuous: +2 to Brawn or Daring saves vs. fire and heat effects
- Too Hot to Handle/continuous: +1 to Daring rolls
- Where There's Fire/continous: with a moment of concentration can sense fire and other strong heat sources from a bowshot or two away.

Oread (of the element of earth)
- Stonefaced/continuous: +2 to Brawn or Daring saves vs. acid effects
- Hard as a Rock/continuous: +1 to Brawn rolls
- Earthy/continuous: with a moment of concentration can read rock formations nearby and sense impending earthquakes well in advance

Sylph (of the element of air)
- Hard to Shock/continuous: +2 to Brawn or Daring saves vs. electricity effects
- Breezy Personality/continuous +1 to Cunning rolls
- Weather Eye/continuous: with a moment of concentration can know what weather is coming in the next 24 hours

Undine (of the element of water)
- Warm Hearted/continuous: +2 to Brawn or Daring saves vs. cold effects
- Smooth Customer/continuous: +1 to Charm rolls
- Tide Runner/continuous: with a moment of concentration can sense the state water depth, tides, and currents nearby

Entine (of the element of wood)
Heartwood/continuous: +2 to Brawn or Daring saves vs. poison effects
Deep Rooted/continuous: +1 to Commitment rolls
Tree Hugger/continuous: with a moment of concentration can sense the state of vegetation nearby

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