Yes, I'm one of those gamers who understands instinctively that humans are boring. I'm not sure why they even have them in the game at all. Choosing to play a human in a fantasy RPG is like saying you'd like a sandwich made with just two pieces of white bread and a layer of mayonnaise. Or one of those topping-less, so-called "cheese" pizzas. Why even bother? So, here are five elemental races for Neo School Hack so spare you the crushing boredom of ever having to play a dumb old human again. As with the races presented earlier, each has three talents to choose from.
Ifrit (of the element of fire)
- Cool Customer/continuous: +2 to Brawn or Daring saves vs. fire and heat effects
- Too Hot to Handle/continuous: +1 to Daring rolls
- Where There's Fire/continous: with a moment of concentration can sense fire and other strong heat sources from a bowshot or two away.
Oread (of the element of earth)
- Stonefaced/continuous: +2 to Brawn or Daring saves vs. acid effects
- Hard as a Rock/continuous: +1 to Brawn rolls
- Earthy/continuous: with a moment of concentration can read rock formations nearby and sense impending earthquakes well in advance
Sylph (of the element of air)
- Hard to Shock/continuous: +2 to Brawn or Daring saves vs. electricity effects
- Breezy Personality/continuous +1 to Cunning rolls
- Weather Eye/continuous: with a moment of concentration can know what weather is coming in the next 24 hours
Undine (of the element of water)
- Warm Hearted/continuous: +2 to Brawn or Daring saves vs. cold effects
- Smooth Customer/continuous: +1 to Charm rolls
- Tide Runner/continuous: with a moment of concentration can sense the state water depth, tides, and currents nearby
Entine (of the element of wood)
Heartwood/continuous: +2 to Brawn or Daring saves vs. poison effects
Deep Rooted/continuous: +1 to Commitment rolls
Tree Hugger/continuous: with a moment of concentration can sense the state of vegetation nearby
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