A blog about roleplaying games (RPGs), including reviews of products, philosophical musings, and the occasional rant.
Thursday, May 28, 2015
Neo School Hack: The Ranger
Right, so I'm closing in on the end of design work for Old School Hack. The last two classes are the ranger and druid. I tossed some ideas together, then brought in my ranger class consultant (hi Kirk!) for a critique. Here is the result:
Classic Weapon: bow
Deadly Shot/focus-encounter: taking careful aim at an enemy's vital point, the ranger scores +1 wound on a hit
Boon Companion/constant: the ranger gains a loyal companion creature which is much more intelligent than ordinary ones of its type. The player decides on the animal type, but it may not be larger than a large wolf. The critter has statistics of AC = 10, HP = 3, with an appropriate single 2d10 attack (with Face Dice) doing 1 wound.
Survival/constant: the ranger is a master of wilderness knowledge and easily finds food and shelter in normal wilderness situations, and gets +2 to Awareness rolls to survive in unusual environments
Natural Shadow/focus: with a few moments of preparation the ranger blends into nearby natural terrain, gaining +2 to Cunning rolls to avoid being noticed
Down Boy--Here Kitty/focus-encounter: using your charismatic presence and animal lore, you turn away (Daring check at +1) or lure closer (Charm check at +1) one animal-like creature; may be used on multiple animals per encounter but only once per animal.
It Went That-a-way/focus: taking a few moments to study the scene the ranger tracks quarry easily, if slowly, in favorable conditions (soft earth, etc.), and gets +2 to Cunning rolls in difficult circumstances; this talent may be used in reverse to cover tracks
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