So, I decided to freshen up my fantasy game by combining my favorite D&D classes with some jobs taken from the Final Fantasy line. In addition I added a couple of my own. For each class (job) I made up a template of attributes. I deliberately kept all class templates at a cost of 40 Character Points (CP) so that players would not be using cost a a factor in choosing a template. I selected 40 CP because I planned to start characters with 180 to 190 CP. Thus a PC with human average stats of 4 Body, 4 Mind, and 4 Soul plus a template would cost 160 CP, leaving 20 to 30 CP for buying skills, equipment, etc. The final 18 classes were:
- Archer/Musketeer [a ranged attack type fighter with bow, musket, or crossbow]
- Black Mage [an elemental magic wizard, starting with meta/lightning, water/ice, and fire]
- (Clockwork Knight)* [pilots a small mechanical "power suit"]
- Dancer [a magical dancer, spy, thief, lover, and assassin]
- (Dark Rose)* [gothic lolita badgirl with magic, daggers, a whip, bat wings, and dark attitude]
- (Dragon Priest)* [follower of the divine dragon gods, their own race matters not]
- Dragoon [an acrobatic lance fighter specializing in fighting dragons]
- Kensai [a melee attack master]
- (Ninja)* [a thief/assassin/spy with acrobatics and illusion magic]
- Paladin
- Red Mage [a light melee fighter with one school of elemental magic and a bit of holy healing]
- (Shadow Knight)* [dark counterpart to the Paladin, the shadow of evil is strong with this one]
- (Shadow Mage)* [dark counterpart to the White Mage; a wielder of unholy shadow magic]
- Summoner [summons and commands creatures from other dimensions, or this one]
- Thief
- Valkyrie [the female-only counterpart to the paladin]
- White Mage [a cleric of the Light, bringing the holy light to push back the shadow]
- White Monk [martial arts meets the power of the Light; a monk-paladin]
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