|Healer by Drewsil (http://drewsil.deviantart.com/)|
LurianaHalf-Elf female (Ylsan/Sea-Elf); 5' 7", 135 lbs.
STR 13 (+1)
DEX 16 (+3)
CON 14 (+2)
INT 18 (+4) Languages: Common, Elven, Sylvan
WIS 14 (+2)
CHA 15 (+2)
BAB +0 (Melee +1/Ranged +3)
Sacred TouchYou were exposed to a potent source of positive energy as a child. As a standard action, you may automatically stabilize a dying creature merely by touching it.
Having lived outside of traditional elf society all your life you know the world can be cruel, dangerous, and unforgiving of the weak. You gain a +1 trait bonus on Fortitude saving throws.
Gain one additional hex [took Disguise]
Alertness (if familiar within 10')
You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Skill Focus (bonus half-elf feat) +3 on one skill [used on Spellcraft]
Healing (Su): A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.
Disguise (Su): A witch can change her appearance for a number of hours per day equal to her class level, as if using disguise self. These hours do not need to be consecutive, but they must be spent in 1-hour increments. [bonus hex from feat; added this a flavorful/finesse option--invaluable if a witch hunter shows up]
Witch Spells Per Day
- Cantrips (3/day) [DC 14]
- 1st (2/day) [DC 15]
Spells Stored in Familiar
0-Level Witch Spells (Cantrips)
Arcane Mark - Inscribes a personal rune on an object or creature (visible or invisible).
Dancing Lights - Creates torches or other lights.
Daze - A single humanoid creature with 4 HD or less loses its next action.
Detect Magic - Detects all spells and magic items within 60 ft.
Detect Poison - Detects poison in one creature or small object.
Guidance - +1 on one attack roll, saving throw, or skill check.
Light - Object shines like a torch.
Mending - Makes minor repairs on an object.
Message - Whisper conversation at distance.
Read Magic - Read scrolls and spellbooks.
Resistance - Subject gains +1 on saving throws.
Spark - Ignites flammable objects.
Stabilize - Cause a dying creature to stabilize.
1st-Level Witch Spells
Cure Light Wounds - Cures 1d8 damage + 1/level (max +5).
Mage Armor - Gives subject +4 armor bonus.
Remove Sickness - Suppress disease, nausea, and the sickened condition.
Craft (Int), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Nature) (Int), Knowledge (Planes) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha). [6 skill points/level]
Craft (Alchemy) 8
Escape Artist 3
Knowledge (Arcana) 8
Perception 4 (6 with familiar)
Profession (Herbalist) 6
Sense Motive 2 (4 with familiar)
Use Magic Device 6
This version is almost complete. Steve and I put together a fuller version in Hero Labs on his computer and I'll see if I can post that when I get a copy.
By the way, if anyone can point me to a resource for doing tables in Blogger I'd really appreciate it. I really, really need a better way to present information like the list of skills and ranks above.