Roll 1d12
- 1 -4 = Limp: For the next hour, your movement speed is half normal walking speed; no running or jumping allowed.
- 5 - 8 = Stunned: For the next three rounds, for all rolls, roll twice and take the worse result.
- 9 - 10 = Concussion: For the next hour, for all rolls, roll twice and take the worse result.
- 11 - 12 = Bleeding: You suffer a wound from bleeding each round until healed or bandaged.
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