Monday, December 22, 2014

Neo School Hack: Giants

Okay, so I was looking at the upcoming adventure path from Paizo for Pathfinder and saw that it was all about giants.  I've only used giants once in a game and the players wiped them out so handily with their bows that I never went back.  But giants are one of those classic fantasy monters which one expects in a D&D type game.  So here are the basics from D&D done up in Old School Hack style. (Most of the magical talents are borrowed from the dragons I did earlier.)

Hill Giant
AC 12
HP 10
Attack: 2d10
Fist Smash or Stomp (heavy): 2 wounds
Thrown Rock: 1 wound
Greatclub (heavy) 2 wounds

Stone Giant
AC 14
HP 12
Attack: 2d10
Fist Smash or Stomp (heavy): 2 wounds
Thrown Rock: 1 wound
Greatclub (very heavy) 2 wounds

Frost Giant
AC 14
HP 14
Attack: 2d10
Fist Smash or Stomp (heavy): 2 wounds
Thrown Rock: 1 wound
Greataxe (very heavy) 2 wounds
Elemental Immunity (ice)/constant
Black Ice/encounter: placing one hand on the ground, you create a sheet of slick ice out to a 60 foot radius; creatures without claws or other serious form of traction must make a Cunning save each round or slip and fall down, and another such save to stand back up if they do fall

Fire Giant
AC 15
HP 15
Attack: 2d10
Fist Smash or Stomp (heavy): 2 wounds
Thrown Rock: 1 wound
Greatsword (very heavy) 2 wounds
Elemental Immunity (fire)/constant
Foul Fumes/encounter: taking a deep breath, the giant blows out a huge cloud of thick sulphurous smoke, which spreads out to a radius of 60 feet; vision is obstructed anyone but fire creatures in the cloud must make a Brawn save each round or be incapacitated with coughing and watering eyes
Hot Handed/focus: the giant can channel heat into a held rock, heating it to add 1 wound of damage when thrown

Cloud Giant
AC 15
HP 16
Attack: 2d10
Fist Smash or Stomp (heavy): 2 wounds
Thrown Rock: 1 wound
Giant Morningstar (very heavy) 2 wounds
Light as a Feather/focus: cloud giants can make themselves as light as a cloud, allowing them to float downward gently or rise slowly in the air
Cloud Chill/encounter: magically create a dense cloud of cold fog out to a 100 foot radius from you which blocks sight for anyone but cloud giants and other elemental water creatures; it remains for 10 minutes or one action scene

Storm Giant
AC 16
HP 19
Attack: 2d10
Fist Smash or Stomp (heavy): 2 wounds
Thrown Rock: 1 wound
Greatsword (very heavy) 2 wounds
Giant Longbow (heavy) 2 wounds
Elemental Immunity (lightning)/constant
Forked Lightning/focus,encounter
- Blast of magical forked lightning strikes three targets in a 60 foot long, 45-degree cone, doing 2 wounds to each; a Daring save dodges 1 wound of damage.
Tornado/focus, rested
- Unleash a magical ocean tornado at a spot up to 90 feet away; raging wind and salt water toss everyone with in a 30 foot radius up 30 feet into the air and brutally buffet them; creatures take 3 wounds per round for two rounds, but a Brawn save each round will reduce the damage by 1 wound; objects in the tornado's radius also take similar damage but get no save; on the third round all creatures and objects in the tornado fall to the ground, suffering a further wound but get a Daring save to land safely.








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