"...your love rival, your ex-partner, your current partner, your good friend, your ex-partner’s partner, your partner’s ex-partner, your good friend’s partner, your partner’s good friends, your love rival’s ex-partner, your ex-partner’s love rival, your love rival’s good friend, your good friend’s love rival, your love rival’s good friend’s ex-partner, your ex-partner’s good-friend’s love rival, your love rival’s ex-partner’s good friend, your good friend’s ex-partner’s love rival…"
Hmm, that would make a great web of relationships for a more social/politically oriented game, wouldn't it? The players could come up with character backgrounds which include filling in identities for all the people above. Or a GM could map out a complex web of NPCs whose interactions drive plot lines. Some things which stood out for me were the constant references to rivals and the lack of specific mention of family members. The latter is perhaps because this is marketing copy meant to appeal to a younger generation obsessed with partners and romance and looking for a medium to pursue such obsessions.
Breaking out the relationships in the quoted text in a neat list we get:
- your love rival
- your ex-partner
- your current partner
- your good friend
- your ex-partner’s partner
- your partner’s ex-partner
- your good friend’s partner
- your partner’s good friends
- your love rival’s ex-partner
- your ex-partner’s love rival
- your love rival’s good friend
- your good friend’s love rival
- your love rival’s good friend’s ex-partner
- your ex-partner’s good-friend’s love rival
- your love rival’s ex-partner’s good friend
- your good friend’s ex-partner’s love rival
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