Okay, so those of you who've played D&D/Pathfinder probably know about the creature called the owlbear. The creative people at Blizzard took this creature and bumped it up a notch to a semi-intelligent species, calling it the Moonkin. An intelligent "monster" or even a semi-intelligent one is much more interesting that one of mere animal intelligence. They can have more complex motives. The players can communicate with them, negotiate with them, befriend them, etc.
When I started my BESM 3rd Edition campaign I was still playing World of Warcraft. I rather liked the Moonkin--especially when my Tauren druid finally gained the ability to shapechange into one. So I made up some Moonkin using BESM for my campaign. There are two types, the common Moonkin and the druids who guide them. Note that the druid can cast spells using the "Power Flux (Minor--Wood)" attribute. This allows access to the list of Wood element spells which I designed. I'll be posting my elemental spell lists by and by to help out the five or so other people out there still playing BESM. One thing that should be clear even from these two examples is that while you can probably design anything with BESM, you will still need to put in the design work (unless you can find a friendly blogger dude who has already done it for you).
Moonkin (common) [270 CP]
Body 10 [100]
Mind 3 [30]
Soul 6 [60]
ACV 6 (10 with claws)
DCV 6 (10 with claws)
DamMult 6
HP 110 (shock 32)
EP 45
Attributes:
Armour 5 [10] 10 armor
Combat Technique (Brutal 1, Hardboiled 2) [6]
Features [4] antlers, talons, feathers, beak
Melee Attack (Unarmed) 4 [12]
Melee Defense (Unarmed) 4 [12]
Superstrength 1 [8]
Tough 6 [12] +30 HP
Weapon (Claw) 4 [8]
Muscle [1]
Incapacitating [1] Body save vs. 9 or stunned 1 round
Area Knowledge 3 [3]
Wilderness Survival 3 [6]
Awkward Size 1 [-4]
Impaired Manipulation [-3]
Impaired Speech [-6]
Moonkin (druid) [270 CP]
Body 9 [90]
Mind 3 [30]
Soul 7 [70]
ACV 6 (9 with claws)
DCV 6 (9 with claws)
DamMult 6
HP 95 (shock 24)
EP 60
Attributes:
Armour 5 [10] 10 armor
Combat Technique (Brutal 1, Hardboiled 1) [4]
Energy Bonus 2 [2] +10 EP
Features [4] antlers, talons, feathers, beak
Melee Attack (Unarmed) 3 [9]
Melee Defense (Unarmed) 3 [9]
Power Flux (Minor--Wood) [5]
Superstrength 1 [8]
Tough 3 [6] +15 HP
Weapon (Claw) 4 [8]
Muscle [1]
Incapacitating [1] Body save vs. 9 or stunned 1 round
Area Knowledge 2 [2]
Occult 2 [6]
Wilderness Survival 3 [6]
Awkward Size 1 [-4]
Impaired Manipulation [-3]
Impaired Speech [-6]
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