Nope, I have no idea what the hell you are talking about. I first played D&D back with the original around 1978. The two things that made it totally suck were rolling 3d6 down the line for stats and suicidally low HP at first level. That's why I abandoned D&D after just a couple sessions of play. The game sucked. You'd almost always be forced to to play a class you didn't want and die quite quickly--forcing you to go back to rolling up yet another crappy character you didn't want to play either. It was straight up cruel, farcical, tabletop masochism: "Thank you sir, may I have another!" What we ended up doing is rolling character after character on a piece of scratch paper (to stay within the 3d6 down the line rules) until we finally got scores we liked and then played that one. Just a huge waste of time either way. To me one of the most important choices in an RPG is picking the class you want to play. With the 3d6 method players only rarely get to play what they envision. That sucks. Bringing back 3d6 is a terrible idea. It was one of the worst parts of the older versions of D&D. It was dragged out behind the barn and put down with prejudice for a reason: it sucked. Don't reinvent the square wheel.This is a perfect example of why the old school renaissance movement completely mystifies me. If you really like it that way, then do go on and play what you want. I'll just never understand the attraction.
Tuesday, December 18, 2012
Sorry, But We Should Not Bring Back the Straight 3d6 Roll for Abilities
Okay, so over at Dungeon,s Master.com Derek Myers did a Greatest Hits 2012 reposting of an item on "The Advantages of Using 3d6 Over Point Buy". The post waxed lyrical about how creating characters by rolling 3d6 down the line for stats was so great. Those of you who've read some of my earlier posts will understand why I was immediately incredulous. "The Advantages of Using 3d6"? What the WHAT?! Here was my reply on the subject: