Tuesday, March 18, 2014

March Madness Non-D&D Blog Challenge: Day 17: Which RPG has the best high tech rules?

Hmm, well I have only played a few science fiction games to I don't have a lot to work with here.  Mostly I've played Traveler and Paranoia.  Traveler probably pioneered tech levels in RPGs, but at the higher levels there wasn't much actual detail.  Paranoia has two tech levels: normal and silly.  The normal equipment had some interesting items, and then there were the "Silly Level" items handed out by the GM as "experimental" items from R&D which the PCs had to field test.  So, I guess I'll go with Paranoia because it has Silly Tech.

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